THE KING OF FIGHTERS-A 2012(F)adminDownload Apps/Games for PC/Laptop/Windows 7,8,10
THE KING OF FIGHTERS-A 2012(F) is a Action game developed by SNK CORPORATION. The latest version of THE KING OF FIGHTERS-A 2012(F) is 1.0.5. It was released on . You can download THE KING OF FIGHTERS-A 2012(F) 1.0.5 directly on Our site. Over 326015 users rating a average 4.4 of 5 about THE KING OF FIGHTERS-A 2012(F). More than 10000000 is playing THE KING OF FIGHTERS-A 2012(F) right now. Coming to join them and download THE KING OF FIGHTERS-A 2012(F) directly!
Whatâs New
Several bugs have been fixed.
Details
Popular 2D VS fighting game âTHE KING OF FIGHTERS-A 2012â returns as a free app to celebrate KOF 20th Anniversary!
â NEW CHARACTERS, NEW TEAMS
In addition to the characters from he previous installment, the 4 new âART OF FIGHTINGâ, âPSYCHO SOLDIERâ, âKIMâ, and âIKARIâ teams (12 new characters), join the cast of âKOF-Aâ!! You can now create your favorite team from this formidable roster of 32 fighters!
â A SINGLE-PLAYER MODE RICH IN CONTENT
6 game modes are available for thousands of hours of enjoyment even when playing alone: âSINGLE BATTLEâ for 1-on-1 fights, âTEAM BATTLEâ for classic KOF 3-on-3 gameplay, âENDLESSâ Mode to defeat as many opponents as possible with one character, âCHALLENGEâ Mode to clear trials by fulfilling requirements, the newly introduced âTIME ATTACKâ Mode to compete for the best clear times by winning 10 matches, and âTRAININGâ Mode to get accustomed to the Virtual Pad-based controls and practice your combos.
â SIMPLE COMMANDS
The Virtual Pad recreates perfectly reproduces KOFâs smooth controls. Even novice players in fighting games will be able to release various Special Moves, Super Special Moves, NEOMAX Super Special Moves, and other complex moves in one touch. With the Simple Commands, you can easily perform many of the gameâs fancy combos!! *Please refer to âTUTORIALâ Mode for an explanation of these commands.
â ADDITION OF TONS OF NEW TRADING CARDS, ILLUSTRATIONS, AND OTHER EXTRA CONTENT
Plenty of new Trading Cards (that can be acquired by using points earned during gameplay) along with new Illustrations (which can be viewed at any time by fulfilling certain conditions) have been added to this latest release! Moreover, âKOF-A 2012(F)â includes rough sketches and illustrations that can only be seen here, which fans cannot afford to miss!
©SNK PLAYMORE CORPORATION ALL RIGHTS RESERVED.
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The King of Fighters (KOF)[a] is a series of fighting games by SNK that began with The King of Fighters '94 in 1994. The series was originally developed for SNK's Neo Geo MVS arcade hardware, which served as the main platform for the series until 2004, when SNK retired the MVS in favor of the Atomiswave arcade board. Two King of Fighters games were made for the Atomiswave platform (The King of Fighters Neowave and The King of Fighters XI) before SNK decided to discontinue using the platform for the series. The last arcade hardware for the series is the Taito Type X2, with its first usage coming with the release of The King of Fighters XII. Ports of the arcade games and original The King of Fighters games have been released for several video games consoles. The latest entry in the series, The King of Fighters XIV, was released for PlayStation 4 and Microsoft Windows in 2016. The next game, The King of Fighters XV, is set to be released during 2020.
The story of the games focuses on the title tournament where fighters from multiple SNK games take part. SNK also created original characters to serve as protagonists from each of their story arcs while still interacting with the member from Art of Fighting, Fatal Fury among others. Multiple spin-off games such as the R duology from the Neo Geo Pocket, the Maximum Impact for the PlayStation 2, among others have also been released. There have multiple cross-over games where the SNK cast interacted with characters created by Capcom while some characters have been present as guest characters in other games such as Geese Howard in Tekken 7, Kyo Kusanagi in Fighting Days among others.
The King of Fighters was originally conceptualized side-scrolling beat 'em up, titled Survivor until SNK changed it to the fighting game that took the subtitle from the first Fatal Fury game: Fatal Fury: King of Fighters. Though originally released as yearly releases starting from arcades for the Neo Geo to video game consoles, ever since The King of Fighters XI, the company decided take more time to develop their games. Critical reception to the video games has been generally positive to due its usage of teams to fight, balancing the gameplay, though critics were divided over the challenging boss fights.
Games[edit]Main series[edit]
Arcade cabinet for KOF '98
The first game in the series, The King of Fighters '94, was released by SNK on August 25, 1994.[1] The game featured characters from SNK's previous fighting game series Fatal Fury and Art of Fighting, as well as original characters (including characters from other franchises such as Ikari Warriors and Psycho Soldier, adapted for a versus fighting game).
The success of the game led SNK to release yearly installments of the series and numbered the games for the year they were released. The King of Fighters '95, in addition to adding new characters, also began the first story arc of the series titled 'The Orochi Saga'. It was also the first game in the series that allowed the players to create their own team of three members, out of any character in the game.[2]The King of Fighters '96 established the second part of 'The Orochi Saga' and replaced the character sprites from the previous two years with newly drawn ones, as well as improving the gameplay system. Depending on the playable characters in a team, an exclusive ending will be played.[3]The King of Fighters '97 concluded 'The Orochi Saga' story arc.[4]The King of Fighters '98 , and unlike the previous games of the series, did not feature a story. Instead, the game was promoted as a 'Dream Match' game that allowed players to choose most of the characters available from the previous titles, including ones that were supposedly dead. SNK refitted the Dreamcast version and renamed it The King of Fighters: Dream Match 1999 with an extended cel animated introduction and 3D backgrounds.[5]
The King of Fighters '99 introduced a new story arc known as 'The NESTS Chronicles' along with several new characters into the series, as well as the rule of a fourth member being added to each team. In a new tactic, a specific person from a team would be an assistant called a 'Striker' and that this person would be able to aid the team for a few seconds in combat. The Dreamcast version was titled The King of Fighters: Evolution, with several improvements in the game such as new Strikers and better animation.[6]The King of Fighters 2000 is the second part of 'The NESTS Saga' as well as the last KOF game to be made by SNK before the bankruptcy. It adds a few new playable characters and a couple of Strikers (most of them being from previous KOF titles and other SNK titles as well such as Metal Slug and Kizuna Encounter).[7]The King of Fighters 2001 ends the second story arc. Due to economic problems that SNK had at the time, the Korean company Eolith helped in the development of the game after SNK was bankrupted.[8]The King of Fighters 2002 was created to reunite old characters from previous KOF games and featured no story, similar to KOF '98. It was also developed by Eolith.[9]
A new KOF story arc called the 'Tales of Ash' started in The King of Fighters 2003, the last KOF game to be released for the Neo Geo system. It allowed the players to change characters while playing, but the number of team members was reduced back to three. SNK returned to the franchise development in this entry.[10] By 2004, SNK abandoned yearly releases of the series and numbered future games in a more traditional manner.[11] The first main series game released as such was The King of Fighters XI, released in 2005.[12]The King of Fighters XII was released in 2009, using high-resolution, hand-drawn 2D sprites on detailed 2D backgrounds.[13] It is a storyless gathering of fighters, similar to KOF '98 and 2002 before it. The story arc ends with The King of Fighters XIII, which features the entire roster from The King of Fighters XII as well as additional characters and was released during the summer of 2010.[14]
The King of Fighters XIV was released for the PlayStation 4 on August 23, 2016, featuring 3D graphics and a large roster of characters.[15] In December 2018, SNK revealed the company was working on The King of Fighters XV, aiming to release it during 2020.[16]
Other games[edit]
The King of Fighters '94 was remade and released in 2004 for the PlayStation 2 as The King of Fighters '94 Re-Bout in Japan. This version has several new features like hi-res graphics, online play, team edit, a playable Rugal Bernstein, and the addition of Saisyu Kusanagi.[17] A remake for KOF '98 titled The King of Fighters '98 Ultimate Match was released in Japanese arcades in 2008 and later on some video game consoles expanding the character roster and improving the graphics.[18] A remake of KOF 2002, titled The King of Fighters 2002 Unlimited Match was released for the PlayStation 2 in 2009 in Japan. SNK also produced a game titled The King of Fighters: Battle de Paradise which could be connected to Japanese Dreamcast port of KOF '99.[19]Yumekobo also developed the visual novel game with strategy elements for fights known as The King of Fighters: Kyo (ã¶ã»ãã³ã°ã»ãªãã»ãã¡ã¤ã¿ã¼ãº 京). The game follows Kyo's daily life as he prepares to fight in the tournament from KOF '97 while interacting with other rivals.[20] For the Neo Geo Pocket, an adaptation of KOF '97 titled King of Fighters R-1 was released in October 28, 1998.[21] A sequel for the Neo Geo Pocket Color, King of Fighters R-2, was released on March 19, 1999.[22]
In 2004, SNK produced the first 3D installment of the series, The King of Fighters: Maximum Impact.[23] The game and its sequel KOF: Maximum Impact 2 and its upgraded version Maximum Impact: Regulation A, revises much of the backstory for characters and settings from previous games.[24] A third update called Regulation A2 was planned, but cancelled. The producer of the Maximum Impact series, Falcoon, stated that the Maximum Impact games are in a different continuity from the original series of games.[25] Another spin-off video game, The King of Fighters Neowave, was released for the Xbox, PlayStation 2 and Arcade during 2005 and 2006. Neowave is essentially a remix of KOF 2002, with a new presentation and a few roster changes. Like that game, Neowave has no storyline and is considered a 'dream match'. The character artwork was done by Tomokazu Nakano.[26] Two video games were released for the Game Boy Advance titled The King of Fighters EX: Neo-Blood and The King of Fighters EX2: Howling Blood respectively, featuring characters and backgrounds from KOF '99 and 2000, respectively.[27][28] A role-playing game was also created exclusively for the PlayStation under the name of The King of Fighters: Kyo, adapting a manga with the same name.[29] An N-Gage version of the first Game Boy Advance game was released in 2005, titled The King of Fighters Extreme, which added Bluetooth multiplayer.
By late 2000s, at least three pachislot games were developed for the series. The first, The King of Fighters, is based on the Orochi storyline, the second, The King of Fighters 2, is based on the fight of K' against the NESTS cartel,[30][31] and the third, Maximum Impact focuses on the series' 3D titles. None of these was released outside Japan.[32] At least six games for Japanese mobile phones have also been developed. While a few of them are fighting games, others are mini-games like volleyball and quizzes.[33]
Several characters from the series also appear in crossover video games. NeoGeo Battle Coliseum is a 2-on-2 tag team fighting game for the Atomiswave arcade board, and SNK Gals' Fighters is a fighting game for the Neo Geo Pocket Color. Along with the KOF, characters from other SNK series also star in both of these games.[34] A rhythm game titled The Rhythm of Fighters was released for mobile phone games during 2015.[35] Capcom also produced a series of similar crossover fighting games with SNK. The SNK-produced fighting games of this crossover include the Dimps-developed portable fighting game SNK vs. Capcom: The Match of the Millennium for the Neo Geo Pocket Color in 1999 and SNK vs. Capcom: SVC Chaos for the Neo Geo in 2003. The games produced by Capcom are Capcom vs. SNK in 2000 followed by a minor upgrade, Capcom vs. SNK Pro, in 2001 and a sequel titled Capcom vs. SNK 2, released in 2001.[36] All three games were produced for the NAOMI hardware and later ported to various consoles. SNK also produced SNK vs. Capcom: SVC Chaos,[37] and the video game card game titled SNK vs. Capcom: Card Fighters DS.[38]
Multiple mobile phones have also been produced including The King of Fighters: All Star,[39]Kimi wa Hero,[40]Clash of Kings,[41]KOF X Arena Masters,[42]KOF: WORLD,[43]The King of Fighters Orochi Go, The King of Cyphers,[44][45] and a crossover with Fatal Fury.[46] The characters have also been guest in other mobile games such as Kyo in Fighting Days.[47]
Compilations[edit]
In addition to the remakes of individual games such as Re-bout, Ultimate Match, and Unlimited Match, SNK has released compilations of their KOF games. Two KOF compilations were released in Japan for the PlayStation 2 as part of the Neo Geo Online Collection. The first compilation, The King of Fighters Orochi Hen (ã¶Â·ãã³ã°Â·ãªã·ãã¡ã¤ã¿ã¼ãº -ãªããç·¨-, 'The Orochi Compilation') features KOF '95, KOF '96, and KOF '97, the three games comprising the Orochi story arc. The compilation features a Color Edit mode that allows the player to create a custom color palette for every character in each game, the choice to play each game with original and arranged soundtracks, and an online versus mode which supports the MMBB service.[48] The second compilation, The King of Fighters NESTS Hen (ã¶Â·ãã³ã°Â·ãªã·ãã¡ã¤ã¿ã¼ãº -ãã¹ãç·¨-, 'The NESTS Compilation'), features the original Neo Geo versions of KOF '99, KOF 2000, and KOF 2001, as well as the corresponding Dreamcast versions of each game. It has the same features as the previous compilation, but with online support available only for the Dreamcast games in the compilation.[49]
A separately produced compilation titled The King of Fighters Collection: The Orochi Saga was released for the PlayStation 2, PlayStation Portable and Wii in North America, the PAL region, and Southeast Asia. This compilation has the same lineup of games as the Japanese Orochi Hen, along with KOF '94 and KOF '98, although the extra features are different, with an added Challenge Mode where the player must win certain matches against the CPU in KOF '98 under specific conditions and a media gallery featuring listenable tracks from each game and a collection of official illustrations.[48]
Gameplay elements[edit]
A fight between Kyo (an original character) and Kim (Fatal Fury). In the background are Kyo's two teammates (Benimaru and Daimon) that can replace him if he gets defeated.
The basic gameplay system of KOF is similar to SNK's previous games like the Fatal Fury series, Art of Fighting and Samurai Showdown. The game uses a four attack button configuration similar to Fatal Fury 2 and Fatal Fury Special, that consists of light punch, light kick, strong punch and strong kick. Like in Fatal Fury 2, specialized techniques are performed by pressing buttons in combination, allowing the player to dodge an opponent's attack or to launch a character's powerful knockdown attack. As with most other fighting games, each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of joystick and button inputs.[50] Each new installment gives new ways to create stronger attacks such as The King of Fighters '97. Instead of charging the Power Gauge, the Power Gauge is now filled whenever the player strikes the opponent or by performing Special Moves. The player can stock up to three Power Gauges. The player can use one stock of the Power Gauge to perform a Super Special Move or enter a 'MAX' mode, in which the player's defensive and offensive strength are increased. Performing a Super Special Move while in MAX mode will make the player perform a more powerful Super Special Move.[51]
The franchise is notorious for innovating the innovated fighting genre by replacing a traditional round-based format used in preceding fighting games with a format consisting of 3-on-3 team based matches dubbed the Team Battle System. Instead of choosing a single character, the player selects from one of eight available teams, each consisting of three members. Before each match, the players choose the order in which their team members enter the battle. When the match begins, the members chosen to go first on their respective teams will fight. When one character is defeated, the following member of the same team will take his or her place, while the character on the other team will have a small portion of their life restored (if energy was lost during the previous round). If a character is losing a match against the opponent, then the player can call one of the remaining teammates standing on the sidelines to jump in and perform a support attack. The match ends when all three members of either team lose.[52]
The three games The King of Fighters '99, 2000, and 2001 added the idea of having each team being given an extra character that can assist the player to produce more attacks or combos against the enemy.[53] While 2002 brought back the classic 3 on 3 teams, 2003 and IX instead made the change to make each team switch fighters in the middle of the combat with one of them being a 'Leader' character who can perform stronger techniques.[54] Following games, however, returned to the classic way of fighting while still delivering different ways and rules of fighting.
Plot and characters[edit]
Despite having originated as a crossover between different franchises, The King of Fighters employs different original characters as leads as seen: Kyo Kusanagi (bottom right), Iori Yagami (bottom left), Ash Crimson (top left) and K' (top right)
The titular King of Fighters tournament originated from SNK's previous fighting game franchises, Fatal Fury and Art of Fighting. The first game in the series, KOF '94, centers on a black market arms dealer named Rugal Bernstein, who hosts the well-known fighting tournament to lure worthy adversaries into his trap so that he can kill them and turn them into stone statues, adding them to his collection of defeated martial artists. In addition to previous established fighting game stars Terry Bogard and Ryo Sakazaki, the game introduces a new hero: a young Japanese martial artist named Kyo Kusanagi, who serves as the lead character in the early KOF games. In making Kyo, SNK wanted his personality to contrast previous leads and stand out within the crossover.[55]
In KOF '95, Rugal, having survived the previous tournament, host a new one with the intentions of seeking revenge against his adversaries. KOF '95 introduced Kyo's rival Iori Yagami to the series and was the first game to mention the presence of the Orochi clan, which would serve as the central plot element in the following two games in the series. The tournament in KOF '96 and KOF '97 are hosted by a woman named Chizuru Kagura, who seeks to recruit allies (particularly Kyo and Iori, who are descended from the Three Divine Vessels along with Kagura herself) to fight against the Orochi clan. The Orochi storyline concludes in KOF '97,[56] while the following game in the series, KOF '98, is a 'Special Edition' with no plot development.
KOF '99 introduces a new story arc involving a mysterious corporation known as NESTS, which seeks to create an army of genetically altered fighters. The game would introduce a new lead character named Kâ²: a fugitive from NESTS who was genetically enhanced with Kyo's DNA.[57] The two following games in the series, KOF 2000 and KOF 2001, continue the NESTS storyline, with each game further unraveling the mystery of the organization. KOF 2002, like KOF '98 before it, is a 'Special Edition' of the series with no particular plot. Like Kyo, K' was created as a different hero. Rather than the cocky Kyo, K' is a dark hero who fights against the NESTS syndicate despite his reluctance.[58]
KOF 2003 begins a new storyline focusing on another new lead character named Ash Crimson, a young man who seeks to possess the powers of the Three Divine Vessels for his own unknown agenda. Similar to K', Ash is given a different characterization by acting as a villain during his story arc.[59] The tournaments from KOF 2003 and KOF XI were hosted by 'Those From the Past', an organization of inhuman warriors who try to break the Orochi seal to take its powers so that they can give it to their shrouded master. While KOF XII does not have a story, KOF XIII follows another tournament hosted by Those From the Past with Ash eventually confronting their superior despite him being Ash's ancestor.[60]
KOF XIV establishes a new storyline involving a new lead character named Shun'ei. Described as a 'kind-hearted' person, SNK states that while Shun'ei is not the new main character, he is still important for the saga.[61]
Development[edit]
The prototype version of the game was a side-scrolling beat 'em up, titled Survivor. It would only use core characters from the Art of Fighting and Fatal Fury series, specifically allowing players to play Robert Garcia and Terry Bogard (respectively from Art of Fighting and Fatal Fury) for location testing. However, the idea was eventually abandoned. Since SNK were attached to the idea of the two-series crossover, they eventually agreed to make their idea into a fighting game. Characters from Ikari Warriors and Psycho Soldier were also added to the roster. The concept of a three-man team was one of the ideas kept from the side-scrolling version.[62] The title 'The King of Fighters' was re-used from the subtitle of the first Fatal Fury game, Fatal Fury: King of Fighters.[63]The King of Fighters series director Toyohisa Tanabe asserted that the Art of Fighting and Fatal Fury fighters were added specifically for adults, and the newer KOF characters were aimed to appeal to younger and newer audiences. Characters such as Benimaru Nikaido and Chang Koehan were added to have an off-beat variety to the cast, which he has previously deemed to be too serious.[64]
While the first two games used the Neo-Geo MVS arcade, The King of Fighters '96 one includes 68 KB of RAM of video and 64 KB of RAM. This made The King of Fighters '96 the first game to break the technical limits of the MVS system.[65] Staff members from SNK noted thatdue to how popular some characters of the series have become, it is difficult to design new ones that might have the same appeal. This also happens during location tests of new games.[66] The artist known as Shinkiro was responsible for the first artworks involving the cast. As a result, newcomer artist Hiroaki felt he needed to draw with the idea of appealing characters despite lacking experience during his debut.[67] Former producer Takashi Nishiyama was not present in the team for the first time in the for The King of Fighters 2000 which led to negative thoughts within the team.[68] Despite early negative thoughts about the game's state, SNK was pleased with the way the title was concluded, citing the arcade as an appealing game. Following its release, SNK thanked the fans for their support.[69] Mexican company Evoga had a major influence in the games due to the franchise's popularity within Latin America.[70]
In 2000, SNK went bankrupt but Eolith contracted a license agreement in the same year to keep with the production of the series KOF. Eolith took interest into developing The King of Fighters due to the franchise's popularity in Korea and wanted to please the fans of the series worldwide. Brezza Soft helped Eolith in the making of the video game. Fearing disappointment from returning fans, Eolith decided to maintain the most of the common parts from The King of Fighters while adding new elements to it. One of the biggest changes is the optional use of Strikers where players can use between one and three characters assisting the playable one. The team aimed for a refinement of the original gameplay system from previous KOF games. While performing a popularity poll based on the characters, Eolith still aimed to make the least popular teams featured in the game. The high popularity of Kyo Kusanagi and Iori Yagami led to their immediate inclusion in the game.[71] References to works from Evoga can be seen in the scenarios from the game. While working on it, the team played The King of Fighters '98 alongside the developers to see if they could include a character within the game. A member from Evoga won, resulting in the team requesting to add Angel in the game.[72] Starting 2003, the games were developed once again by SNK, by them known as SNK Playmore.[73] SNK Playmore would within the same year discontinue the AES system, preferring to publish video games in cooperation with Sammy, using its Atomiswave arcade board, which would provide it a more secure and modern platform for new arcade releases. This allowed the new KOF games to feature better audio and graphics and its predecessors.[74]
Since the first game in The King of Fighters series, each of them were released every year; the last of them to be released in this manner was The King of Fighters 2003. In December 2004, Falcoon, the series' main illustrator, mentioned that the next game the SNK Playmore staff were trying to release was different from The King of Fighters: Maximum Impact or what could have been a The King of Fighters 2004. Development of the game began when the SNK staff finished making Neo Geo Battle Coliseum.[75] The series would continue 2003 with XI, XII and XIII which had major changes to appeal to the audience.[76] The decision to create The King of Fighters XIV was made when SNK Playmore's CEO Eikichi Kawasaki decided the company should return to producing appealing fighting games rather than Pachinko-Slot Machines and Mobile Apps. While it took some time, the game began full production when more staff from Esaka joined the team in April 2014.[77][78] Yasuyuki Oda was the game's director. This was his first contribution to the franchise, leading a younger staff. During Oda's first employment at SNK, games like Virtua Fighter amazed and motivated him to make a 3D game after his departure. When Oda returned to SNK, there were never any debates about making the series transition from 2D to 3D, though the adaption of some characters proved more difficult than others.[79] Many of the staff members of SNK consider KOF '98 and KOF 2002 to be the best games within the franchise which led them with the ideas to create new entries that surpass the quality of these two games.[80][81] During a contest, SNK used the DLC character Najd based on the Saudi Arabian artist Mashael. SNK Chairman Zhihui Ge expressed desire to bring more Middle Eastern fans play the game while also hiring new creators during the post-release of XIV.[82]
Related media[edit]Printed adaptations[edit]
During 1995 Tatsuya Shingyoji authored a manga adaptation of The King of Fighters '94. It was serialized in ShÅnen Ace from Kadokawa Shoten and was collected into four tankÅbon volumes. They were released from February 10, 1995 to December 1996.[83][84] There is also a spin-off manga story based on the adventures of the characters from The King of Fighters '96 centered around Kyo and Iori's rivalry entitled The King of Fighters: Kyo. It was authored by Masato Natsumoto and published by Kodansha in two tankÅbon volumes during 1997.[85][86]Ryo Takamisaki also developed another adaptation from KOF '96; Shinseisha published the series in three tankÅbon compilations from June 1996 to February 1998.[87][88] Akihiko Ureshino also authored multiple novelizations based on the games with different artists contributing to each installment.[89][90][91]
The KOF XIV game inspired a manga adaptation titled The King of Fighters: A New Beginning by KyÅtarÅ Azuma. The series is being published in Kodansha's Magazine Pocket starting in January 2018.[92]
A manhua adaptation of KOF titled The King of Fighters: Zillion was created by Andy Seto. Hong Kong artists Wing Yang and King Tung produced further manhua for the games, starting in The King of Fighters 2001 through 2003 along with the Maximum Impact series.[93] Both authors also made a sequel, The King of Fighters 03: Xenon Zero (æ³ç XENON ZERO), to conclude the 2003 tournament.[94]ComicsOne licensed the series with its first volume tying the release of a new video game and kept publishing it after their transition to DrMaster.[95][96] They were published in five issues of 128 pages from May 25, 2005, to June 26, 2008.[97][98] Another manhua series is King of Fighters RX Project '00 (æ³çRX) is a three-volume manhua series that was officially sponsored by SNK-Playmore Hong Kong. The NESTS saga version was illustrated by Ricky, covering the fight against NESTS primarily focused in the 2000 tournament.[99] A light novel series Iori Yagami's Isekai Mu'sou by Nobuhiko Tenkawa will debut in July 2019 as a spin-off to Iori Yagami.[100]
'I have a lot of things to learn from Marc, because it will be his seventh year in the team and just my first year, so for sure he has much more experience with that bike. Lorenzo began his career alongside another great champion, at Yamaha; Valentino Rossi. Valentino rossi championships. 'But I'm sure that also he will learn - maybe less things from me than I will from him - but also he will learn something from me because we are two champions, two great riders and very fast.'
Film and animation[edit]
A short series based upon KOF entitled The King of Fighters: Another Day was released in 2005, Production I.G produced the title as an original net animation with a total of four episodes, each about 10 minutes in length. It has since been released as a bonus DVD, packaged with KOF: Maximum Impact 2.[101] An English-language live-action film The King of Fighters was released direct-to-DVD in the United States in 2010.[102][103] New anime and live-action drama productions were announced in 2016.[104][105]
The CG anime series The King of Fighters: Destiny was released on Steam and YouTube beginning in 2017.[106][107] The first season retells the story of the first games with Kyo Kusanagi leading the Japan Team to participate into the title tournament, eventually encountering the host, Rugal, who is using the power of the mythical creature Orochi. The series has received over 800million views.[108]
CDs[edit]
SNK has released a series of CD soundtracks titled SNK Character Sounds Collection or SNK Sound Character Collection (SNKãµã¦ã³ããã£ã©ã¯ã¿ã¼ãºã³ã¬ã¯ã·ã§ã³). As of 2008, there are 11 volumes altogether and each one focuses on a single character. The CDs have different versions of the characters themes, as well as quotes. Most of the albums' covers are illustrated by Masato Natsumoto.[109] The Band of Fighters, shortened as BOF, is a character image band that is formed with Kyo Kusanagi, Iori Yagami, Terry Bogard, Nakoruru and Athena Asamiya.[110]
Dengeki Bunko and Pony Canyon have released several drama CDs from the series. Some of them are direct adaptations of several video games from KOF '94 to KOF '00. Another CD is Iori Yagami Original Drama The Setting Sun and Moon ~ Prologue (å
«ç¥åºµãªãªã¸ãã«ãã©ã å¤é½ã¨æããããã¼ã°ã), which is centered on Iori Yagami. The drama originally aired on the Game Dra Night and Neo Chupi and then released by Pony Canyon CD on July 7, 1999. The guidebook The King of Fighters Perfect Reader includes the bonus CD drama KOF: Mid Summer Struggle. There are two stories on it, one which is serious and one that is a parody focused on KOF '03. The scenarios were developed by Akihiko Ureshino and BoHyou. SNK also gave away a four-CD soundtrack featuring songs from past KOF games with the pre-order of KOF XIII on any GameStop in the United States.[111]
Other merchandise[edit]
In December 2006, Sabertooth Games released a King of Fighters 2006 set along with Samurai Shodown V for its Universal Fighting System (UFS) collectible card game; character starter packs were released for Terry Bogard and Mai Shiranui. Other merchandise includes numerous figures and statues, mostly of Mai. Additionally, scale figures based on Kyo's and Iori's original forms and their XIV looks have been released,[112] including a Nendoroid figure based on the former.[113]
Reception[edit]
The original games of The King of Fighters were well received for its usage of the team battle and considerable huge amount of characters for their releases.[114][115][116] Some games were often listed as the best fighting games from their release.[117][118] The four reviewers of Electronic Gaming Monthly declared the Neo Geo AES version a solid improvement over the previous King of Fighters, particularly applauding the addition of the team edit feature which remained in all of the following games.[119] Critics noted they often served as rivals to Capcom's Street Fighter series based on some character designs and moves.[120][121] While KOF '96 was felt unbalanced due its usage of projectile moves, its updated graphics impressed reviewers.[122][123] SNK's constant use 2D sprites across multiple games has led to criticism as writer found them dated despite attempts to make the graphics more improved by the release of XI.[52][124][125] As a result, the graphic overhaul in the two following games was met high praise.[126][127][128]
While the fighting system has been well-received, critics have had mixed feelings regarding the Striker system introduced in KOF '99.[129][130] In GameSpot's 'The History of SNK' article, KOF '99: Evolution was regarded as one of the best fighting games on the Dreamcast, along with Garou: Mark of the Wolves. However, due to being released during the PlayStation 2's launch and the Dreamcast's ending, the game did not have very good sales.[131] The boss characters Rugal Bersntein among others have been regarded to be one of the challenging characters to defeat in fighting games which lead to major criticism.[132][133][134][135][136]
The developers of KOF noted that Kyo and Iori were also highly popular in Korea which led to their immediate inclusion to The King of Fighters 2001 which was the first game not developed by the original company.[137] In the book Gaming Cultures and Place in Asia-Pacific, Kyo was regarded as one of the most popular video game characters in Hong Kong from the mid 1990s onwards alongside Iori, Mai among others to the point of overshadowing the Street Fighter ones who were also largely well-known.[138] The Mexican company Evoga had a major influence in the game due to the franchise's popularity within Latin America to the point of often playtesting many of their games.[72] For KOF XIV, SNK noted that the series' popularity was still dominant in South America and China, leading to the creation of teams composed of people from those areas.[139]
The Daily Star noted their popularity comes not only from the gameplay but also the characters who tend to develop themselves across the series citing for example the rivalry between Kyo and Iori. The story arcs displayed in the franchise were also found appealing by the staff as they stand out between other fighting game franchise.[140] Kakuchopurei felt the series offered a balanced cast which would help any newcomer while also agreeing with Daily Star due to how SNK handled the storylines.[141] There has also been censorship in the North American ports of some games, most notably Whip's gun and blood.[142] Singer Del the Funky Homosapien has made a song titled 'The King of Fighters' whose lyrics involve the characters and special moves.[143] In contrast, Ash Crimson's character received poor response in Western regions. In an interview with Ignition Entertainment director of business development Shane Bettehausen, Alex Lucard of Diehard GameFan said that North American SNK fans detested Ash and complained about his inclusion in The King of Fighters XII without a storyline while popular series characters were overlooked.[144] After Ignition polled fans to choose an artbox for console versions of The King of Fighters XII, the company announced that Ash's unpopularity reduced the number of potential covers to two (featuring Kyo and Iori).[145]
Ben Herman, president from SNK Playmore USA, commented that although he received complaints about the English voices for the game, Maximum Impact sold over 100,000 units as of May 2006, becoming a commercial success.[146] Despite initial issues with the online mode and other features from the game, Yasuyuki Oda stated the fan response to The King of Fighters XIV was positive especially after fixing these issues. As a result, he thinks The King of Fighters XV is possible but the company wants to focus on other franchises too.[147]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_King_of_Fighters&oldid=898600541'
(Redirected from KOF XIII)
The King of Fighters XIII (Japanese: ã¶ã»ãã³ã°ã»ãªãã»ãã¡ã¤ã¿ã¼ãº XIII) is a fighting game in The King of Fighters series, developed and published by SNK Playmore originally in 2010. King of Fighters XIII was released for Japanese arcades on July 14, 2010, while ports for the Xbox 360 and PlayStation 3 were during late 2011 in Japan and English regions, with Atlus USA and Rising Star Games being in charge of releasing them in the United States and Europe respectively. Versions for iOS and Android followed in 2011â2012. A PC version was released on Steam on September 13, 2013.
The game is set after the events from The King of Fighters XI and is also the conclusion of Ash Crimson's story arc, which started in The King of Fighters 2003. It follows another King of Fighters tournament secretly hosted by Those From the Distance Land, the organization behind the events from the two prior games that are trying to break the seal of the demon Orochi and take its power.
Released after The King of Fighters XII, the game was directed by Kei Yamamoto who wanted to bring elements from prior The King of Fighters titles and fix issues from the prior game. This title significantly modifies the gameplay from its predecessor, removing some modes, and adding ones formerly used in the series. It also expands the character roster, re-grouping the playable characters into three-member teams as in the prior installments. The ports are notable for including more content than the original version such as new characters, stages and game modes. Critical reception has been positive.
King Of Fighters 2012 Paid Apk
Gameplay[edit]
A gameplay screenshot showing a fight in The King of Fighters XIII, featuring Maxima fighting against Elisabeth Blanctorche
The game removes some of the gameplay system features used in the prior game: the Guard Attack, the Critical Counter, the Clash System, as well as the dynamic, zooming camera. In their place, three new features have been added. The first of the three is the new EX Mode, which convert each character's super moves into more powerful versions that allows one bar from the player's power gauge for EX Special Moves and two bars from the player's power gauge for EX Super Special Moves. Another new feature is the Hyper Drive mode, which gives the player unlimited use of Drive Cancels for a while once the Hyper Drive Gauge has been maxed, and the last new feature confirmed for the game is the Drive Cancel, which opens up new combo possibilities. The game also marks the return of the multi-bar power gauge that was introduced in The King of Fighters '97.[9] In addition to standard and EX Desperation Moves, a new class of Desperation Move called Neo Max is included in the game and require that three stocks of gauge be exchanged to perform one, making it similar to Hidden Super Desperation Moves from The King of Fighters 2002 and Leader Super Special Moves from The King of Fighters 2003. These can also be cancelled from standard Desperation Moves, making them similar to the Dream Cancels from The King of Fighters XI.[10]
The console version is based on the 1.1 update of The King of Fighters XIII arcade which fixed several issues from the original version.[11] It also contains a story mode that influenced by the player's actions with various perspectives being available. The mode is presented in visual novel style alongside fights, something considered to be hard to include in the arcade version by the SNK Playmore staff.[12] Other modes shown are Arcade, Practice and Challenge.[13] The online gameplay is based on the one included in later versions of The King of Fighters XII, which fixed the issues the initial one had.[11]
Plot[edit]
The game takes place after The King of Fighters XI and is the last game of the third story arc that started in The King of Fighters 2003.[9] The fighter Ash Crimson has absorbed the powers from two of the descendants of the clans who sealed the Orochi away 1,800 years ago, Chizuru Kagura and Iori Yagami, while Kyo Kusanagi is to be his last victim. As his former comrade, Elisabeth Blanctorche, prepares to stop him, fighters receive an invitation to another King of Fighters tournament hosted by a person labelled as 'R'.[14] The tournament is sponsored by Rose who is being controlled by 'Those From The Past', the organization behind the two prior tournaments that has been trying to break Orochi's seal.
When the winning team reaches the game's end, Saiki, the leader of 'Those From The Past' puts his work into motion. Saiki intends to use the energy expended by the winning team to enable him to cross time. However, as the fight rages, Botan notes that the gate that links them to the past is starting to close despite the battle. Before Saiki can act, he is ambushed by Ash Crimson, who steals his power. It is revealed then that, while Ash was enlisted by Saiki to obtain the Three Sacred Treasures to power the time gate, Ash had no intention of helping Saiki. Ash is suddenly overtaken by Saiki's persona, who then attempts to cross the time gate in Ash's body. The winning team pursues him into the time gate and the final battle of The King of Fighters XIII begins inside the time gate. Saiki is defeated in the gate but persists on crossing over to the past, believing it means nothing since he can return to the past and then cross the gate again to attempt his plan anew. However, Ash halts his attempt and allows the gate to close, leaving Saiki trapped in the present. Furthermore, Ash reveals that he is a descendant of Saiki. By locking Saiki out of the gate, he denies Saiki's existence in the past and forces his own existence to cease. As Ash vanishes from the living world, the flow of time resumes. In the epilogue of the Story Mode, in the dimensional rift, a spear appeared in front of Shroom and Rimelo, two members of Those From The Past who faced Kyo in the opening of the game (Console version). More surprising, Shion appeared before them, revealed that he's still alive.
Characters[edit]
The roster of The King of Fighters XIII features all the characters who appeared in The King of Fighters XII, including the two console-exclusive characters, Elisabeth Branctorche and Mature. Three new characters come in the form of The King of Fighters '94 Women's Team (Yuri Sakazaki, King and Mai Shiranui).[15] Unlike The King of Fighters XII, all of the characters are organized into proper teams this time with the exception of Ash, who is now a single entry character.[16]
On April 22, 2010, Famitsu reported the addition of two new characters to the game: Vice for Iori Yagami's team and Takuma Sakazaki for the Art of Fighting team. The official website was soon updated with the changes as well as adding a storyline for Iori's team,[16] and on the April 23, 2010 location test at Hong Kong, Hwa Jai from Fatal Fury: King of Fighters was confirmed to be in the game as the final member of Kim Kaphwan's team.[17] The first member of the final team, Kâ², was revealed on April 30 with his addition to the roster page.[16]Maxima was also revealed as the second member of K's Team via addition to the roster page on May 7 and one week later, the final character for K's Team, Kula Diamond, was introduced in the same way.[16]Saiki, the manipulator behind the events of The King of Fighters XIII, appears as sub-boss while an alternate form of Ash Crimson known as Evil Ash appears as the final boss.
On June 28, 2011, Famitsu reported the addition of Billy Kane from Fatal Fury: King of Fighters as a console version exclusive character.[18] On July 29, 2011, the human form of Saiki was also announced to be playable, while the original Iori Yagami to be featured as downloadable content (DLC) EX form for original Iori.[19] Following original Iori's appearance, Atlus announced 'NESTS Style Kyo', which features Kyo Kusanagi's moveset from The King of Fighters '99, as another downloadable EX form for original Kyo.[20] As a result of a technical error, the patch was delayed to January 1, 2012 for the PlayStation 3.[21] A new DLC including bugfixes (mainly on online mode) and Mr. Karate (Takuma Sakazaki's alter ego, but loosely based on Honki ni Natta version from SVC Chaos: SNK vs. Capcom) as a new EX form for Takuma became available on January 11, 2012.[22]
Development[edit]
SNK Playmore announced The King of Fighters XIII in February 2010.[23] There was a preview of the game that was held on March 25, 2010 in Akihabara.[24] The game design director, Kei Yamamoto, stated that he wanted the game to be played by the fans of the series who would be able to use their experience from prior titles. Additionally, however, he did not want the game to be too similar to its predecessors, though he and his staff's aim for the game is to capture the charm from prior titles such as readdition of gameplay rules from older titles. The gameplay was also modified to have faster battles to be enjoyed by gamers. Yamamoto labelled the theme of the game as 'KOF-ism' (KOFã¤ãºã ).[25] SNK Playmore president Ryo Mizufune expressed excitement for the game's release, commenting that they wanted to release a game that would surpass fans' expectations and could become as popular as The King of Fighters '98. They listened to fans' suggestions during development of the game to incorporate them.[26]
The staff in charge wanted to pay attention to the number of details given to the game's graphics. Regarding the story, they paid attention to its flow, mentioning the final version was not significantly different from the first one.[27] Because the prior game, The King of Fighters XII, suffered from various technical issues, developers also worked in fixing them to improve the gameplay.[28] However, the initial arcade version from the game suffered from four notable bugs which led to special rules forbidding players to use them in at Japan's Tougeki â Super Battle Opera fighting game tournament.[29] An updated version 1.1 was later released for arcades, fixing all the bugs and issues from the original game.[11]
In choosing characters, developers wanted to include ones that would give a notable contrast and balance between teams rather than popularity within fans, expanding the 'KOF-ism' theme.[30] Characters like Kyo Kusanagi were made to fight at short distances rather than his original forms from the series' first two games where he relied in attacks performed from distance to emphasize the balance within the cast.[31] The first Neo Max technique made by the staff was Kyo's. As a result, following Neo Max attacks were made to be consistent with Kyo's Neo Max in their style and damage.[32] Returning characters such as the K' Team were adjusted so that they would play in a similar fashion to prior titles, which resulted in several revisions of mechanics.[33] King and Mai Shiranui were made based on their Art of Fighting and Fatal Fury incarnations, respectively, rather than their The King of Fighters ones.[34]
Release[edit]Home version[edit]
In June 2011, SNK Playmore confirmed that the PlayStation 3 and Xbox 360 console versions were in the works and would be released on October 27, 2011 in Japan.[18][35] In September 2011, however, SNK delayed the game's release date to an unspecified one from the same year,[36] later leaving it to December 1, 2011.[3] The ports add several game modes not seen in the original version as well as new characters.[28]
Atlus had confirmed that they would publish the game on October 25, 2011 in North America,[37] but later delayed it until November 22.[2] Pre-orders for the game included a four-CD soundtrack from the series; the preorders e notably increased following the announcement.[38]Rising Star Games confirmed the release date at October 28, 2011 in Europe.[39]
Various new arenas were added for the home version, with some of them being originally from the Art of Fighting and Fatal Fury series. The others are based on places briefly seen in cutscenes from The King of Fighters.[40][41] All of the characters had their movesets adjusted for better balance as a response to issues found in the arcade versions.[42] Downloadable content was also made available, including variants of existing characters.[43][44]
Mobile[edit]
An iOS version was also released on July 7, 2011 under the title of The King of Fighters-i.[5] It was also brought to Android-based devices on March 22, 2012, as The King of Fighters Android.[7]
Kei Yamamoto was also in charge of this version, but the developed team consisted of another one that did not work in the arcade version. The staff had trouble adapting the game to the iOS due to lack of balances of moves and enemies' intelligences. The initial roster was reduced although six more characters became available by September 2011 alongside an updated version. Billy Kane was included as a result of his popularity within fans, although some were confused by the absence of Iori Yagami. Depending on the game's popularity, the staff may port it to other consoles.[45]
The King of Fighters-i 2012, an updated version featuring 12 new characters and other modes. It was released for the iOS platform on May 3, 2012.[6]
Though all EX DLC form characters are also downloadable in these mobile versions however, Mr. Karate is not included, including a human form of Saiki who are still console-exclusive character.
The King of Fighters XIII: Climax[edit]
A new arcade version of the game, titled The King of Fighters XIII: Climax, was announced on February 2012. It added the characters introduced on the console version and featured additional rebalancing. Location tests began that same month.[46][47]Climax was officially released in Japanese arcades on April 26, 2012.[8]
A Windows port, featuring all three DLC characters, was released on Steam in September 2013.[48][49] This port was based on the Climax release for arcades.[50]
Merchandise[edit]
An official guidebook from the series was published by Arcadia in Japan on August 6, 2010, as The King of Fighters XIII Master Guide.[51] An official soundtrack was released on August 4, 2010. It is composed of two CDs, with the first one having 15 tracks and the second 37.[52] A four-CD official soundtrack The King of Soundtracks was included with the English pre-orders of the game.[38]
Reception[edit]
Following its release, The King of Fighters XIII received positive reviews, taking an average of 77 and 79 out of 100 on Metacritic.[54][55]GameSpot awarded it as Best Fighting Game of the Year[64] and as the Most Improved Sequel.[65] It was also nominated for 2011 Spike Video Game Awards,[66] 2011 Golden Joystick Awards[67] and Academy of Interactive Arts & Sciences's 2012 D.I.C.E. Summit awards[68] for the best fighting game of the year, but every time lost to Mortal Kombat.
The gameplay was given major praise with critics from GameSpot and 1UP.com comparing it with critically acclaimed fighting games like Street Fighter IV and finding the execution satisfying despite possible difficulties to newcomers to the franchise.[58][60] The visual presentation was complimented to the point GamePro stated that the game 'has an incredibly distinct â and incredibly beautiful â visual style to it.'[59] SNK Playmore was noted to have listened to all the fans' concerns regarding the game as the character roster was increased, with the notable return of fan favorite characters.[58][59] On the other hand, the game has received criticism as a result of the its story mode which is nearly inaccessible to those unfamiliar with the series as well as its use of illustration alongside large paragraphs telling the plot. Similar comments were given to the online modes as it lacked options to allow players to watch other online fights.[60][61]
The PlayStation 3 version of the game sold 21,525 copies in Japan during its first week of release.[69] At the game's (and the series') Evolution Championship Series debut in 2012, it became the second-most-watched game of the series at over 90,000 consecutive viewers, thanks to a highly competitive tournament.[70] In 2012, Complex ranked it as the third best SNK fighting game ever made, calling it 'one of this generationâs finest fighters.'[71] The magazine also ranked it as the eighth best 2D fighting game of all time in 2013, stating: 'A hit at EVO both this year, and the last, we predict that XIII will be sticking around for years to come.'[72]GamesRadar listed it as the 8th best fighting from its generation.[73]
References[edit]
External links[edit]
King Of Fighters 2012 Game Free Download Pc
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_King_of_Fighters_XIII&oldid=898028666'
The King of Fighters-A 2012 Description: Popular 2D VS fighting game 'THE KING OF FIGHTERS-A 2012' returns as a free app to celebrate KOF 20th Anniversary!
â NEW CHARACTERS, NEW TEAMS
In addition to the characters from he previous installment, the 4 new âART OF FIGHTINGâ, âPSYCHO SOLDIERâ, âKIMâ, and âIKARIâ teams (12 new characters), join the cast of 'KOF-Aâ!! You can now create your favorite team from this formidable roster of 32 fighters!
â A SINGLE-PLAYER MODE RICH IN CONTENT
6 game modes are available for thousands of hours of enjoyment even when playing alone: âSINGLE BATTLEâ for 1-on-1 fights, âTEAM BATTLEâ for classic KOF 3-on-3 gameplay, âENDLESSâ Mode to defeat as many opponents as possible with one character, 'CHALLENGE' Mode to clear trials by fulfilling requirements, the newly introduced 'TIME ATTACK' Mode to compete for the best clear times by winning 10 matches, and âTRAININGâ Mode to get accustomed to the Virtual Pad-based controls and practice your combos.
â SIMPLE COMMANDS The Virtual Pad recreates perfectly reproduces KOFâs smooth controls. Even novice players in fighting games will be able to release various Special Moves, Super Special Moves, NEOMAX Super Special Moves, and other complex moves in one touch. With the Simple Commands, you can easily perform many of the game's fancy combos!!*Please refer to 'TUTORIAL' Mode for an explanation of these commands.
â ADDITION OF TONS OF NEW TRADING CARDS, ILLUSTRATIONS, AND OTHER EXTRA CONTENT
Plenty of new Trading Cards (that can be acquired by using points earned during gameplay) along with new Illustrations (which can be viewed at any time by fulfilling certain conditions) have been added to this latest release! Moreover, 'KOF-A 2012(F)' includes rough sketches and illustrations that can only be seen here, which fans cannot afford to miss!
©SNK PLAYMORE CORPORATION ALL RIGHTS RESERVED.
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